<strong>Terve taas pitkästä aikaa! Long time no Ocean!</strong>
Nyt olis iso päivitys jossa parantelin grafiikkaa kokonaisvaltaisesti, helpotin peliä sekä fiksasin suurimman osan peliä vaivanneista bugeista.
Update v0.78 D10.M02.Y2024
##features
-added continue system (ruby icon in the hud) to the game, dying reset the location you are in but you lose a bit of gold and exp and you lose the continue, praying at the church replenishes the continue
-added map (very basic) that shows location of the player (accessed with triggers on controller while in menu, backspace on keyboard (cannot be changed, yet))
##settings
-added scanlines option to turn scanlines on and off
##sounds/music
-added coin bounce sound
-added coin bag pickup sound
##graphics and effects
-added more animation frames to coin
-added coin bounce
-added effect ferry boat weight
-added ferry boat light
-added oar end piece to ferryman
-added effect for dropping blocks breaking when hitting ground
-added effect for some corpses/items colliding with liquids
-added effects for holywater water collision
-added effect for spider web bolt colliding with ground
-added hearts float on water
-added new tiles (joma marsh trees)
-added simon idle animation
-added button indicator for setting 5
-added few different button/key graphics for indicator
-added new church doors
-added lights out effect to candlesticks
-added new npc sprite
-added animation to shrine
-added wings to shrine
-improved shrine orb graphics and animation
-improved bonfires
-improved intro animation
-improved mausoleum platform graphics
-improved some decor object graphics
-improved menu border graphics and background
-improved many npc graphics
-improved device graphics
-improved death screen graphics
-improved several background images
-improved most tile graphics
-improved several enemy sprites
-improved several enemy animations
-improved waterfall graphics
-improved tree leaf graphics
-improved aljiba lampposts
-changed some text colors
-altered simon sprites
-altered simons curse logo colors
-altered vaniamania logo
-altered metzger made logo anim
-adjusted sunray visibility time
-changed simon midair attack sprite
##location
-added area between carmilla cemetery and aljiba
-changes to joma marsh
-changes to dabis path
##codebase
-added system to check if the player is using keyboard or controller (could be used to to show correct use/action/etc keys/buttons with the indicator)
-reworked most of the enemy AI coding (it does not show that much on the outside, but all the fixes with the enemies are because of it)
##Controls
-can also equip item1 with the item1 use key/button
-pressing inventory or options button/key while either is active while now close the current menu instead of changing it
-both start and select work in death menu
-added gamepad setting 5 (up button does nothing, use/talking/entering is via top button, item use buttons are bumbers)
-gamepad triggers swap menus from inventory to options
-ingame options selection position resets when closed
##nefs/buffs/changes
-nerf: holy water is not very effective in water
-buff: when starting new game player has 3 more ingame hours before night time
-change: werewolfs now only roam at night
##fixes
-fixed issue where player would take damage above noxius ponds without hitting them (turns out this was a conversion issue in hitboxes, should not cause anymore issues)
-fixed issue where player would take damage above spikes without hitting them (turns out this was a conversion issue in hitboxes)
-fixed player getting stuck on roof slopes
-fixed werewolf fixes: not using slopes, getting stuck on slopes when jumping, getting stuck on walls
-fixed slime not using slopes
-fixed some enemies shooting from outside of view
-fixed weird behavior with bone throwing skeletons (getting stuck, trolling platforms, staying airborne, getting stuck on ground, throwing bones without animation)
-fixed frog enemies sometimes getting stuck on walls while jumping
-fixed some flying enemies under some objects they should not be
-fixed player jumping out of water splash y pos too high
-fixed mausoleum exit door being closed when boss defeated
-fixed inventory clock not having minutes and hours in double digits (when less than 10)
-fixed certain drop that you were not supposed to die from
-fixed issue with new game in empty save slot trying to load a save
-fixed a lot of typos