713.893D Graphics Engine Lead Architect – SuomiGameHUB

SuomiGameHUB

Maailma tarvitsee pelejä

3D Graphics Engine Lead Architect

European Tech Recruit
Helsinki, Tampere
Ohjelmointi
Lisätty: Voimassa: 30.4.2026
3D Graphics Engine Lead Architect

European Tech Recruit are working closely with a leading telecommunications / tech company, based in Tampere, who are looking for a talented 3D Graphics Engine Lead Architect to join their team.

This role is available onsite in either Tampere or Helsinki.

Responsibilities as 3D Graphics Engine Lead Architect:

Graphics Rendering Development:
  • Design and implement advanced rendering techniques (e.g., real-time ray tracing, global illumination, shading models).
  • Develop and optimize graphics rendering and pipelines for different PC and mobile platforms (our OS, Android, Windows, iOS, MacOS, Linux).
  • Write high-performance code in languages like C++, and GLSL for rendering engine.
  • Integrate and customize graphics APIs such as Vulkan, OpenGL ES, and Molten VK/Metal.
Performance Optimization:
  • Profile and optimize rendering performance to achieve high frame rates and visual fidelity within hardware constraints.
  • Implement techniques like level-of-detail (LOD), culling, and texture streaming to improve efficiency.
  • Debug and resolve rendering artifacts or performance bottlenecks.
Research and Innovation:
  • Stay updated on cutting-edge graphics techniques and hardware advancements (e.g., GPU architectures, new APIs).
  • Prototype and integrate emerging technologies like real-time ray tracing, AI-driven upscaling (DLSS), or procedural generation.
  • Evaluate and adopt new tools or libraries to enhance visual quality or performance.
Cross-Platform Development:
  • Ensure graphics engine is compatible across multiple operating systems (our OS, Android, Windows, iOS, MacOS, Linux).
  • Adapt rendering techniques to meet platform-specific requirements and constraints.
Requirements:
  • 10+ years in graphics programming, with a track record of shipped products or significant contributions to commercial or in-house graphics engines.
  • Proficiency in C++, graphics APIs (e.g. Vulkan, OpenGL, Metal), shader languages (GLSL, HLSL), understanding of game/graphics engine architectures (e.g. Unreal, Unity, Godot) and mastering rendering techniques like TAA, Raytracing, Global Illumination etc.
  • Strong understanding of linear algebra, 3D geometry, and some physics for realistic rendering.
  • Ability to tackle complex technical challenges and optimize for performance.
  • Experience in mentoring juniors and driving technical initiatives.
  • Excellent oral and written English communication skills.
If this role is of any interest please apply directly on LinkedIn or send a copy of your CV to nh@eu-recruit.com.

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