The Community Tech team builds the bridge between millions of players and the teams who create our games. Our dream is simple: turn players into Superfans. In this role, you'll sit at the heart of that mission, building interactive experiences that deepen player engagement and give our community something to rally around.
Our next big step is building the Community Hub from the ground up: a central destination where players discover news, creators, events, liveops content, and ways to engage with games and each other.We're looking for a Web Engineer to sit embedded with our game teams and own the end-to-end delivery of web-based community experiences, from in-game webviews and community hub integrations to community events and reusable tooling. Until now, this work has been handled externally. Bringing it in-house is a deliberate bet: we know community events move the needle (we've seen it in Brawl Stars, Hay Day, and mo.co), and we want to build the velocity and institutional knowledge to crack the code on what works. This starts with Brawl Stars, in this role you’ll sit alongside the game team focused on making our community events (e.g. 100 Starr Drops, Keep Brawl Alive) in Brawl reach our ever-growing ambitious goals.
How we work
You'll be fully allocated to a game team, working day-to-day alongside community managers, game designers, and game producers. Event design ownership sits with CM/LiveOps, but you'll be in the strategy conversation before development kicks off. You're not an event manager, but you do shape the work.
We take sustainability seriously and are actively working to reduce the burden of live monitoring through better tooling and clearer event ownership.
You are part of the central Community Tech team, meaning QA, design & experience with in-game web development is close to you.
What You'll Be Doing
- Build and ship player-facing web experiences delivered through in-game webviews, community events, community integrations, polls, activations, and more.
- Work embedded within game teams, getting involved early in event design conversations, not just at the build stage, to bring cross-game learnings and a technical perspective that makes everything better.
- Develop reusable tooling and event templates that make every future activation faster to ship and less risky to run.
- Build on and help evolve Community Tech services like Spellfactory and the Poll API, acting as the bridge between game teams and central Community Tech.
- Flag scope and timeline risks early, and be a constructive voice in scoping conversations when timelines are tight.
- Monitor live events and respond quickly when issues arise; communicate clearly about what is happening and how it's being resolved.
- Proactively surface ideas: new event formats, tooling improvements, and ways to integrate marketing initiatives more deeply inside the game.
- Contribute to the Community Hub product, helping move features over the finish line as the product grows.
- Open communication with game team members to learn pain points and opportunities for our web technology, sharing what you learn with our central team.
- Blur the line between native game features and web technology - extend our “web bridge” functionality to bring game features to the web.
What You Have
- Deep understanding of web technologies, from browser fundamentals to service architecture, and a proven ability to look beyond frameworks to how things actually work.
- Experience with technical leadership and/or product ownership, familiarity with digital product development is essential
- Experience delivering precise, polished web frontend experiences, in tight collaboration with design, that run on a wide variety of devices and platforms
- Previous experience in writing scalable backends for web applications
- Experience with container orchestration such as Amazon ECS
- Experience writing infrastructure as code (eg. Terraform)
- Experience or willingness to learn C++ and game development
- Entrepreneurial mindset (self-motivated, tenacious, resourceful, no handbook necessary)
- Passion for games and online communities around games
Would Be Nice if You Also Have
- Experience building frontends which are designed to run outside of the browser e.g. embedded devices or native webviews on iOS / Android
- Experience with Linux shell and scripting languages
- Knowledge of network design, security and protocols
- Prior experience in the field of games is a plus but not required as long as you are passionate about games
Where You'll Be
This role is based in our Helsinki office. We value a collaborative work environment and genuine human interactions. You will work very closely with our other Helsinki-based teams.
If you are not local, our relocation team would be excited to help you with your move to Helsinki. We provide comprehensive support not only for you, but also for your family!
